The highly anticipated Zelda: Ocarina of Time remake has sparked intense speculation about the development team behind it. With the announcement in Nintendo's June Direct, fans are eager to know who will bring this iconic game to life on the Nintendo Switch. The article explores the possibilities, considering both in-house Nintendo studios and external partners like Capcom.
One of the key points of discussion is the nature of the remake. Will it be a faithful 1:1 reproduction or a more radical reimagining? The author, Ollie Reynolds, leans towards the latter, citing Shigeru Miyamoto's recent interview where he justified remakes as a way to introduce older games to new players. However, Gavin Lane, another editor, argues for a more traditional approach, emphasizing the importance of maintaining the original's essence.
The article delves into the potential involvement of various developers. Monolith Soft, a support studio for Nintendo, is mentioned, but the focus quickly shifts to Capcom, a long-standing partner with Nintendo. The author, Reynolds, suggests that Capcom's expertise in Zelda games, particularly with Hidemaro Fujibayashi, a key figure in the series, makes them a strong candidate. Lane, on the other hand, expresses doubts about Capcom's ability to handle the project due to their busy schedule.
Grezzo, a developer known for their work on Ocarina of Time 3D, is also considered. Lane highlights the team's sensitivity in handling the original game and their expertise in adapting it to the 3DS. However, the article also mentions the technical challenges and time constraints associated with a remake of this scale.
The article concludes by acknowledging the various possibilities and the ongoing speculation. It invites readers to share their thoughts on the development team, whether it will be an in-house Nintendo project or an external collaboration. The poll at the end of the article encourages active participation in the discussion, leaving the final decision to the fans.